#include <deScene.hpp>
Inheritance diagram for IdeSceneTerrain:


Public Member Functions | |
| virtual deBoolean | SetTerrainHeightMap (IdeBitmapProxy *bmp)=0 |
| virtual deBoolean | SetTerrainColorMap (IdeBitmapProxy *bmp)=0 |
| virtual deBoolean | SetTerrainDetailMap (IdeBitmapProxy *bmp)=0 |
| virtual deVec3d | GetTerrainScale ()=0 |
| virtual void | SetTerrainScale (deVec3d vScale)=0 |
| virtual void | SetTerrainScale (deFloat x, deFloat y, deFloat z)=0 |
| virtual deTexCoord | GetDetailRepeat ()=0 |
| virtual void | SetDetailRepeat (deTexCoord Repeat)=0 |
| virtual void | SetDetailRepeat (deFloat u, deFloat v)=0 |
| virtual void | SetHeightAt (unsigned char ucHeight, long x, long y)=0 |
| virtual unsigned char | GetTrueHeightAt (long x, long y)=0 |
| virtual deFloat | GetScaledHeightAt (long x, long y)=0 |
| virtual deDouble | GetLODBias ()=0 |
| virtual void | SetLODBias (deDouble Bias)=0 |
| virtual long | GetGMMChunkSize ()=0 |
| virtual void | SetGMMChunkSize (long ChunkSize)=0 |
| virtual deBoolean | BuildRenderable ()=0 |
| virtual deBoolean | BuildGeoMipMap (IdeDriver *pDriver)=0 |
Protected Member Functions | |
| virtual | ~IdeSceneTerrain () |
|
|
|
|
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
||||||||||||
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
||||||||||||
|
Implemented in deSceneTerrain. |
|
||||||||||||
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
||||||||||||||||
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
|
||||||||||||||||
|
Implemented in deSceneTerrain. |
|
|
Implemented in deSceneTerrain. |
1.3-rc3